![]() ![]() Stages are never too big that boredom arises, but for the most part they are fairly open, decent affairs with plenty of secrets. And these are certainly the best moments of what David Marquardt Studios and Rogue Games have produced. That’s fine for us, as it lets the twin-sticking elements and constant upgrading to come to the fore. In fact, whilst there is a bit of backstory to the bosses themselves, allowing you to read up on them in the lab, for the most part you’ll be sent headlong into a stage and asked to get on with it. Narrative wise and Dust & Neon is lacking. ![]() Taking them down then continues the tale. Eventually, after a bit of rinsing, repeating and the occasional death, you’ll find yourself levelled up enough to take on an end of region boss. Reaching a variety of end goals is your sole aim, before you head back to the lab, regroup, reassign abilities and skills, and go at it again. Dust & Neon takes you through a host of stages, collecting loot and cores, as you fight back against anything that comes your way. ![]()
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